How to Play Spider Solitaire: Rules and 5 Useful Habits

Spider Solitaire rewards making space as well as building sequences. This guide explains the rules used by the game on this site, then shows five habits to practise.

Your objective

Clear all 104 cards by completing eight sequences of the same suit, ordered King, Queen, Jack, 10 down to Ace. A complete sequence moves away from the ten playing columns. In one-suit mode every card is a spade; two-suit mode uses hearts and spades; four-suit mode uses all four suits.

Rule 1: move down by one rank

A card can go onto another card exactly one rank higher. For example, a 7 can go onto an 8. Matching suit is useful but is not required for that single-card placement.

7♥8♠
Legal single-card move. The ranks connect, even though the suits differ.

Rule 2: a moving group must match suits

To move several cards together, they must form an unbroken descending sequence of one suit. Select the top card of the sequence you want to drag.

9♠
8♠
7♠
10♥
This entire group can move. Its three cards match suits and descend by one rank. The destination only needs to be one rank above the group’s top card.
9♠
8♥
Cannot move together
The 8♥ can move separately, but 9♠–8♥ is a mixed-suit stack. Find a destination for the heart before trying to move the spade beneath it.

Rule 3: empty columns are working space

Any card or movable same-suit sequence may go into an empty column. You do not have to reserve it for a King. Use the space to separate mixed suits, expose a hidden card or rearrange a longer sequence.

Rule 4: fill empty columns before dealing

The stock at the lower right adds one card to each of the ten columns. It provides five further rows. The game requires every column to contain a card before you take a new row. Check for useful rearrangements first: the new cards will cover the current bottom card of each column.

Five habits to practise

  1. Compare the reveal. When two moves are available, ask which one exposes a hidden card without closing another useful route.
  2. Keep a way to separate mixed suits. A mixed placement is legal, but it can prevent the whole stack from moving later.
  3. Use an empty column for a plan. Decide which rearrangement it enables before filling it.
  4. Look twice before a stock deal. Check whether a matching sequence or hidden card can still be uncovered.
  5. Increase difficulty gradually. Learn moving groups in one suit, practise mixed stacks in two suits, then add all four.

A short practice exercise

Imagine three column ends: 10♣, 9♥–8♥ and 9♠. Both nines can go onto the ten. Moving the heart sequence keeps its two cards together, but the best choice also depends on what each move uncovers and whether an empty column becomes available. There is no single best answer without seeing the rest of the table.

Controls and saved progress

Drag a card or matching sequence to its destination. The help icon inside the game explains its original controls. The website’s Larger cards option enlarges the board with sideways scrolling. Full screen expands the play area; rotate a phone to landscape if the cards are too small. Drag cards or matching sequences to the destination column.

Progress saves after a deal or move settles. Return to the same level in the same browser to resume. New game asks before replacing that level’s save; the original restart icon also starts over. There is no undo button. Saved progress can be lost if you clear browser data or block storage.

Quick answers

Why are the levels 1, 2 and 4?

The numbers count suits, not consecutive stage numbers. The original game offers one, two or all four suits.

Can I always win the daily game?

The daily shuffle repeats for its UTC date, but it has not been verified by a solver. A solution is not guaranteed.

Does colour make a group movable?

No. Hearts and diamonds are both red but are different suits. Every card in a moving group must share a suit and form a descending sequence.

Practise with one suit Try the daily challenge